Playing

Prickles and Goo

2006-05-07 10:00 GMT
2006-05-14 17:00 GMT

A massive spheroid room slowly billows in one of the halls of the Westergas terrain in Amsterdam. Foamlab has joined the Kunstvlaai, a show for artist-initiatives and collectives organized by the Sandberg Institute. Within the bowels of this solitary pneumatic structure a headset is hidden. A recorded statement that is played through the headphones divides people into two groups: prickly people and gooey people. The Kunstvlaai extends over several of the Westergas buildings and into the park around them. A host of organisations show a rich variety of experiments and works there.

notsnic

2006-08-13 10:00 GMT

In the historical basements of the city of Arnhem Foamlab joins the ‘Made under Arnhem’ festival. In the deep vaults a Japanese dancer and choreographer, Kenzo Kusuda emerges from a wanton heap of fabric, the remnants of the Notsnic satellite. This space capsule plummeted back to Earth after it mysteriously liquefied into a silvery molten drop. Guided only by Notsnic sounds recovered by Theun Karelse, the performer and public discover an ever growing shape as the material is inflated.

luchtschip

2003-05-22 00:00 GMT
2003-05-25 00:00 GMT

A large orange dome is a theater for flying performances guided by a team of stewardesses. This giant jellyfish is a construction made by the inflatable master Theo Botschuiver. A crowd is managed within the complex. Seated on the second floor of the building, unsuspecting visitors are introduced to the physical reality of flying around the circular room. The stewardesses dressed in uniforms designed by Cocky Eek, only take over in case of an emergency.

ik heb je gezien

2006-03-07 10:00 GMT
2006-04-08 17:00 GMT

A large sheet of paper blocks the view through the window of Foamlab for passers by. Only a funny looking hole provides a glimpse of the world inside. This world sprung forth from the hands of Eva Klee, who returns for a few weeks to Foamlab. She used to have her studio there, but now she is building a town. Her residency is accompanied by a festive meal in the middle of her city, and several occasions for discussions and reflections on the work in progress.

Hooggeeeeeerd Publiek!

2006-05-18 19:30 GMT
2006-05-18 23:30 GMT

Sawdust on the floor, in the food and up your clothes in this show at Foamlab Amsterdam. The circus has come to Foamlab inspired by the tiny handcrafted circus by the artist Calder. Today we concentrate on the importance of play in creative practices. Designers, architects, artists and performers come together for a session of make-up and glitter.

The Pleasure of Finding Things Out

2005-10-06 19:30 GMT
2005-10-06 21:00 GMT

The world of theoretical Physics was brightened-up by the charming genius of safecracker, drummer, womaniser and Nobel-prise winner Richard Feynman. In an interview with BBC Horizon Feynman explains eloquently how scientific knowledge enriches his perception of beauty and convincingly dismantles the notion of ‘Entzauberung’ as caused by science. This meeting at Foamlab concentrates on the intricacies of creative processes.

The Libarynth

The ever-growing Libarynth is exactly what its name implies – a hybrid between a library and a labyrinth, a maze of pages in various stages of completion. FoAM's collaborators and friends use the Libarynth as their research diary, sketch-book, or activity log. Some pages are valuable references, on a variety of topics; from visual programming, to inflatables and even vegetarian-friendly restaurants around the world. Others are fully-fledged research reports, or concept documents.

Playing

Imagine a world. Now play in it. Then tell me about it. Invite me to imagine my own world. Now we can both play together, fuse our worlds and tell others about them. We continue playing and telling stories until everyone on Earth is playing and telling stories. Isn't this what all sciences, arts, crafts, sorcery, bureaucracy, wars and friendships are about?

groworld / sym

groWorld's 'sym' trajectory is looking at plants as organisational principles for the culture of the 21st century. It is about transforming cultural experiences, informed and inspired by biological and ecological systems.

sym projects: groworld game, germination x

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