groWorld's 'sym' trajectory is looking at plants as organisational principles for the culture of the 21st century. It is about transforming cultural experiences, informed and inspired by biological and ecological systems.
sym projects: groworld game, germination x
sym looks at emergence, diversity, resilience and other properties of Earth-bound systems, to develop a deeper connection between human societies and the rest of the planet. To begin with, sym aims to encourage a stronger connection between contemporary cultural experiences and plant life; in physical, hybrid and cybernetic realities. Within sym, creative practitioners from all walks of life work together to imagine and bring about a greener contemporary culture. We collect and collate knowledge that can enable us to develop the vegetal side of our minds. We weave stories and draw possible futures. Then we rehearse them through play and games, hands-on experiments, generative media and responsive environments. We bring food and food-related systems back into the focus of cultural experiences. We craft biomimetic and biomorphic structures with biodegradable, found and living materials. We make, but also unmake. We design experiences that can be consumed, subsumed and absorbed, in all stages of their lifecycles. Inspired by the necessary process of hibernation, sym sometimes involves doing absolutely nothing.
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