groworld / sym

groWorld's 'sym' trajectory is looking at plants as organisational principles for the culture of the 21st century. It is about transforming cultural experiences, informed and inspired by biological and ecological systems.

sym projects: groworld game, germination x

sym looks at emergence, diversity, resilience and other properties of Earth-bound systems, to develop a deeper connection between human societies and the rest of the planet. To begin with, sym aims to encourage a stronger connection between contemporary cultural experiences and plant life; in physical, hybrid and cybernetic realities. Within sym, creative practitioners from all walks of life work together to imagine and bring about a greener contemporary culture. We collect and collate knowledge that can enable us to develop the vegetal side of our minds. We weave stories and draw possible futures. Then we rehearse them through play and games, hands-on experiments, generative media and responsive environments. We bring food and food-related systems back into the focus of cultural experiences. We craft biomimetic and biomorphic structures with biodegradable, found and living materials. We make, but also unmake. We design experiences that can be consumed, subsumed and absorbed, in all stages of their lifecycles. Inspired by the necessary process of hibernation, sym sometimes involves doing absolutely nothing.

related events

groworld at Postflux

2009-11-07 00:00 Europe/Brussels

Maja Kuzmanovic presents groWorld and gRig, talks about play, storytelling and scrying at the Post Flux conference in Brussels.

groWorld at Pixelache

2010-03-25 18:35 Europe/Helsinki
2010-03-28 18:35 Europe/Helsinki

groWorld will be at this years Camp Pixelache, allowing people to touch, taste, play and plant the fruits of the project.


2011-06-07 19:30 GMT+2
2011-09-18 19:30 GMT+2

Immanentia @ Otherworldly: Optical Delusions and Small Realities exhibition, in MAD (museum of arts and design ) in N.Y.
June 7 - September 18, 2011

Performing Pictures and FoAM – once again have been invited to be part of exhibition, and this time - as part of the worlds of "magic realism" of Otherworldly: Optical Delusions and Small Realities at the MAD museum in N.Y.

Virtual reality has been a powerful factor in shaping our social and artistic environment since the 1970s.

Immanentia 04

2011-09-10 00:00 GMT+2
2011-10-02 00:00 GMT+2

Immanentia, an interactive application, story and artwork by FoAM and Performing Pictures, is shown at the Japan Media Arts Festival in Dortmund. In Immanentia, the viewers are drawn into a world of Lina Kusaite’s patabotanical drawings of phantasmagoric trees and plants. The drawings describe a place for day-dreams of a little girl, found at the doorstep of the children's house in Rose Cottage Home in Dickleburgh around 1890. The artwork is created for a i3DG, an interface for iPhones/Pods/Pads, able to turn 2D imagery into 3D - creating a minuscule theatre-stage in the palm of your hand.

Radio Mycelium

2011-12-08 10:00 Europe/Brussels
2011-12-09 17:00 Europe/Brussels

Radio Mycelium tutorial includes the construction of a series of experimental situations examining a new networked imaginary, the single organism of the fungal mycelium, in relation to pathogenic, electromagnetic communications.

"A mycelial network has no organs to move the world, no hands; but higher animals with manipulative abilities can become partners with the star knowledge within me and if they act in good faith, return both themselves and their humble mushroom teacher to the million worlds all citizens of our starswarm are heir to." -Terence McKenna. The Mushroom Speaks

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