Events

Friday November 5, 2004
Start: 17:00
End: 18:00

Investigation of spatial learning: 3D Modeling Theory applied to Real-time Systems

Sonia Cillari, a digital architect currently based in the Netherlands, presented her electronic environments and discussed theoretical investigations into human perception, non-linear movement and participatory architecture. At the same time, FoAM influenced the sensory perception of the lecture, by subtly stimulating the visitors' taste buds.

Thursday November 11, 2004
Start: 17:00
End: 18:00

A lecture on Media Choreography and responsive architectures at the Topological Media Lab in Atlanta and Montreal.

Monday November 15, 2004
Start: 11:00
Start: 2004-11-15 11:00
End: 2004-11-21 23:59

Learning what it means to make a dynamic and immersive responsive environment was the goal that this workshop attempted to achieve. The workshop took place in a lab setting, working with small groups of artists. The participants learned how to use and modify FoAM's responsive media systems (built with Max/MSP and PD), thereby developing their own responsive objects or environments. Particular attention was devoted to the translation between real-world input (acquired through sensing technologies) and the audiovisual media output.

Tuesday November 16, 2004
(all day)
Start: 2004-11-15 11:00
End: 2004-11-21 23:59

Learning what it means to make a dynamic and immersive responsive environment was the goal that this workshop attempted to achieve. The workshop took place in a lab setting, working with small groups of artists. The participants learned how to use and modify FoAM's responsive media systems (built with Max/MSP and PD), thereby developing their own responsive objects or environments. Particular attention was devoted to the translation between real-world input (acquired through sensing technologies) and the audiovisual media output.

Wednesday November 17, 2004
(all day)
Start: 2004-11-15 11:00
End: 2004-11-21 23:59

Learning what it means to make a dynamic and immersive responsive environment was the goal that this workshop attempted to achieve. The workshop took place in a lab setting, working with small groups of artists. The participants learned how to use and modify FoAM's responsive media systems (built with Max/MSP and PD), thereby developing their own responsive objects or environments. Particular attention was devoted to the translation between real-world input (acquired through sensing technologies) and the audiovisual media output.