The word txOom is an amalgam of ‘texture’ and ‘bloom’. As a part of txOom, we produced two environments which were thick, malleable and layered as a texture, elegant and responsive as a bloom.

Designed as imaginary eco-systems, txOom spaces 'feed' on by the bodily movement of the players. The kinetic energy that the movement generates is 'recycled' into sounds, light and visual textures, rendering effects of movement visible in the space in which the movement happens. The turbulent gush of air generated by a vigorous jump, or small swirls of wind sent across from one person to another in an animated conversation; these otherwise imperceptible airflows are amplified until they become visible and audible. Movement is not just a propelling force, but a generative force - it gives form and behaviour to the simulated life-forms in txOom's irreal eco-system. Using active materials and digital media, we are able to magnify, camouflage and influence the players' gestures. These gestures are captured, analysed and interpreted by tiny sensing, computing and communication devices embedded in the players' costumes. The movement is translated into digital signals able to influence the generation of rich streams of audiovisual media. The media are projected in the play-space and experienced in real-time. txOom environments evolve through perpetual cycles of influence – garments influence movement, which generates media, that define the space, inspiring movement, which ruffles the garments, that stretch the space... To design this imaginary eco-system, we were inspired by biological systems, as well as cultural phenomena. As with the growth of biological organisms, shaped by the internal needs and external pressures, so is the the form and experience of txOom guided by its inhabitants, as well as the contexts in which they are placed - be it a circus, a gallery, or a horse stable.

txOom was a collaboration with four European organisations (Time's Up, Kibla, Interactive Institute and Future Physical) and several independent artists, between 2002 and 2003.

related activities


P~lot or the Play Lab on Open Grown Territories brought together a motley crew of artists, designers, students, theorists and enthusiasts in the tiny Istrian village of Groznjan. P~lot was a workshop designed to examine the 'play' and 'games' as tools for mixing physical and digital realities.

related events

Alive Textiles

2002-10-11 00:00 Europe/London
2002-10-16 00:00 Europe/London

txOom public workshop, 11-16 October 2002, Norwich School of Art and Design, England, UK

Alive Textiles was a professional development workshop in the field of smart/active/responsive materials, exploring the boundaries between materials and media.

related publications

grow your own worlds

Publication Type:

Book Chapter




FL::AD , Addict, Volume #1, Brussels, p.107-109 (2004)


mixed realities; txoom; groworld


Publication Type:



Kibla, Maribor (2003)


Publication Type:



FoAM et al.


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