software

Software: realtime animation

2005-12-13 11:00 Europe/Brussels
2005-12-17 23:59 Europe/Brussels

This workshop introduced 'fluxus' as a programming and performing
environment for real-time animation. We covered a range of animation techniques, from basic geometry, motion, texturing and compositing to more advanced topics including simulations of physical systems [real or imagined], interfacing with sensors and actuators, along with using audio and network data. The participants learned how to make inanimate bits become animated and potentially life-like, able to mutate and grow through continuous successions of change...