FoAM is hosting a Co-creation meeting organised by The Hub Bruxel...
Dear friends of the Hub,
We invite you for an evening of open space for meaningful conversations at our next Co-creation meeting, Monday October 20, 18.30 - 21.30.
FoAM is hosting a Co-creation meeting organised by The Hub Bruxel...
Dear friends of the Hub,
We invite you for an evening of open space for meaningful conversations at our next Co-creation meeting, Monday October 20, 18.30 - 21.30.
FoAM is hosting a networking dinner on social entrepreneurship in Belgium and Europe, organised by The Hub Bruxel.
Please note this event is by Invitation only, and is now full.
A Summit organised by the World Economic Forum, bringing together 100 participants from civil society, business, policy and academia to discuss how the relationships between the environments, ideas and people can bring forth visionary, as well as sustainable innovation - locally & globally.
The first research gathering at FoAM, with Alkan Chipperfield, our resident anthropologist reporting on his fieldwork.
Research gathering on fuzzy logic, ethnography, aesthetics, food experimentation, distribution and consumption.
Research gathering on the biology of plants, the Gurukula Botanical Sanctuary, material libraries and subtle technologies.
From Biba Vickovic
GREEN DREAM (an Installation-type Video Game Sonnet) was written in the heat of romance and desire for conquest. In this Sonnet, in Green Dream, the action takes place in Aluminum Park in which, through minor adventures, you reach the Castle of Fortunate Circumstances. Door to the Castle is opened with a key, and the key is music
Research gathering on visual programming and real-time audiovisual systems.
Research gathering on the future of food & environmental design.
Drama Princess
On autonomous characters in virtual environments
Drama Princess is a research project by Tale of Tales (Auriea Harvey & Michael Samyn). The 'Drama Princess' herself should become a software module for autonomous characters, reusable in different realtime 3D environments and situations. The characters should have a strong dramatic impact and a range of emotional effects, rather than be correct recreations of human lifeforms.
A preliminary meeting to get a general sense of people's involvement and interests in the Guild's work.
Brian Degger's Stories from the flesh factory
Whilst building my art practice, i have been working at a fish factory, this has given me various inspirations for bioart projects Working with fish calls into question sustainability of harvesting
Our two guests in the last 'bite-size-lecture' for 2005 are experts in artistically grown ecologies and ecologically inspired arts. They talked to us about what happens when you depend on living (or recently living) organisms to become cooperative partners in your artistic process...
Panel presentations and discussion with Kristina Andersen, Vali Lalioti, Alok Nandi and Sha Xin Wei
Lunch, presentation and discussion about Bert's project 'Audiocubes'.
http://www-ccrma.stanford.edu/~bschiett/audiocubes/index.html
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