Events

Sunday April 30, 2006
Start: 12:00
End: 18:00

Research gathering on fuzzy logic, ethnography, aesthetics, food experimentation, distribution and consumption.

Notes: http://libarynth.org/resgat200604

Sunday May 7, 2006
Start: 10:00
Start: 2006-05-07 10:00
End: 2006-05-14 17:00

A massive spheroid room slowly billows in one of the halls of the Westergas terrain in Amsterdam. Foamlab has joined the Kunstvlaai, a show for artist-initiatives and collectives organized by the Sandberg Institute. Within the bowels of this solitary pneumatic structure a headset is hidden. A recorded statement that is played through the headphones divides people into two groups: prickly people and gooey people. The Kunstvlaai extends over several of the Westergas buildings and into the park around them. A host of organisations show a rich variety of experiments and works there.

Monday May 8, 2006
(all day)
Start: 2006-05-07 10:00
End: 2006-05-14 17:00

A massive spheroid room slowly billows in one of the halls of the Westergas terrain in Amsterdam. Foamlab has joined the Kunstvlaai, a show for artist-initiatives and collectives organized by the Sandberg Institute. Within the bowels of this solitary pneumatic structure a headset is hidden. A recorded statement that is played through the headphones divides people into two groups: prickly people and gooey people. The Kunstvlaai extends over several of the Westergas buildings and into the park around them. A host of organisations show a rich variety of experiments and works there.

Tuesday May 9, 2006
(all day)
Start: 2006-05-07 10:00
End: 2006-05-14 17:00

A massive spheroid room slowly billows in one of the halls of the Westergas terrain in Amsterdam. Foamlab has joined the Kunstvlaai, a show for artist-initiatives and collectives organized by the Sandberg Institute. Within the bowels of this solitary pneumatic structure a headset is hidden. A recorded statement that is played through the headphones divides people into two groups: prickly people and gooey people. The Kunstvlaai extends over several of the Westergas buildings and into the park around them. A host of organisations show a rich variety of experiments and works there.

Wednesday May 10, 2006
(all day)
Start: 2006-05-07 10:00
End: 2006-05-14 17:00

A massive spheroid room slowly billows in one of the halls of the Westergas terrain in Amsterdam. Foamlab has joined the Kunstvlaai, a show for artist-initiatives and collectives organized by the Sandberg Institute. Within the bowels of this solitary pneumatic structure a headset is hidden. A recorded statement that is played through the headphones divides people into two groups: prickly people and gooey people. The Kunstvlaai extends over several of the Westergas buildings and into the park around them. A host of organisations show a rich variety of experiments and works there.

Thursday May 11, 2006
(all day)
Start: 2006-05-07 10:00
End: 2006-05-14 17:00

A massive spheroid room slowly billows in one of the halls of the Westergas terrain in Amsterdam. Foamlab has joined the Kunstvlaai, a show for artist-initiatives and collectives organized by the Sandberg Institute. Within the bowels of this solitary pneumatic structure a headset is hidden. A recorded statement that is played through the headphones divides people into two groups: prickly people and gooey people. The Kunstvlaai extends over several of the Westergas buildings and into the park around them. A host of organisations show a rich variety of experiments and works there.

Friday May 12, 2006
(all day)
Start: 2006-05-07 10:00
End: 2006-05-14 17:00

A massive spheroid room slowly billows in one of the halls of the Westergas terrain in Amsterdam. Foamlab has joined the Kunstvlaai, a show for artist-initiatives and collectives organized by the Sandberg Institute. Within the bowels of this solitary pneumatic structure a headset is hidden. A recorded statement that is played through the headphones divides people into two groups: prickly people and gooey people. The Kunstvlaai extends over several of the Westergas buildings and into the park around them. A host of organisations show a rich variety of experiments and works there.

Saturday May 13, 2006
(all day)
Start: 2006-05-07 10:00
End: 2006-05-14 17:00

A massive spheroid room slowly billows in one of the halls of the Westergas terrain in Amsterdam. Foamlab has joined the Kunstvlaai, a show for artist-initiatives and collectives organized by the Sandberg Institute. Within the bowels of this solitary pneumatic structure a headset is hidden. A recorded statement that is played through the headphones divides people into two groups: prickly people and gooey people. The Kunstvlaai extends over several of the Westergas buildings and into the park around them. A host of organisations show a rich variety of experiments and works there.

Sunday May 14, 2006
End: 17:00
Start: 2006-05-07 10:00
End: 2006-05-14 17:00

A massive spheroid room slowly billows in one of the halls of the Westergas terrain in Amsterdam. Foamlab has joined the Kunstvlaai, a show for artist-initiatives and collectives organized by the Sandberg Institute. Within the bowels of this solitary pneumatic structure a headset is hidden. A recorded statement that is played through the headphones divides people into two groups: prickly people and gooey people. The Kunstvlaai extends over several of the Westergas buildings and into the park around them. A host of organisations show a rich variety of experiments and works there.

Thursday May 18, 2006
Start: 19:30
End: 23:30

Sawdust on the floor, in the food and up your clothes in this show at Foamlab Amsterdam. The circus has come to Foamlab inspired by the tiny handcrafted circus by the artist Calder. Today we concentrate on the importance of play in creative practices. Designers, architects, artists and performers come together for a session of make-up and glitter.

Tuesday May 23, 2006
Start: 00:00

Drama Princess
On autonomous characters in virtual environments

Drama Princess is a research project by Tale of Tales (Auriea Harvey & Michael Samyn). The 'Drama Princess' herself should become a software module for autonomous characters, reusable in different realtime 3D environments and situations. The characters should have a strong dramatic impact and a range of emotional effects, rather than be correct recreations of human lifeforms.