FoAM aggregator http://x4.fo.am/aggregator FoAM - aggregated feeds en The Libarynth: urban_edibles http://libarynth.org/urban_edibles Urban Edibles Mapping wild-food-sources in Amsterdam > <http://urbanedibles.blogspot.com/> And building a mobile foraging phone app > augmented_foraging Foraging Maps: * <http://www.foodspotting.com/> * <http://wildplukwijzer.nl/?page_id=2> * <http://www.mundraub.org/> * <http://hackneyharvest.com/contact/> * <http://www.fruitcity.co.uk/map/> * <http://www.plukdestad.nl/index.php?option=com_content&view=article&id=47&Itemid=53> * Helsinki * Pontypridd * Philadelphia map * … Sun, 24 Jul 2011 12:23:38 +0200 The Libarynth: mathematickal_arts_2011 - [Day 1: 20110725] http://libarynth.org/mathematickal_arts_2011 Mathematickal Arts “To me the simple act of tying a knot is an adventure in unlimited space. A bit of string affords the dimensional latitude that is unique among the entities. For an uncomplicated strand is a palpable object that, for all practical purposes, possesses one dimension only. If we move a single strand out of the plane, interlacing at will, actual objects of beauty result in what is practically two dimensions; and if we choose to direct our strand out of this plane, another dimensi… Sat, 23 Jul 2011 19:34:24 +0200 The Libarynth: resilients:future_preparedness http://libarynth.org/resilients/future_preparedness Future preparedness This Future Preparedness case study researches how to increase individual, group and community resilience by cultivating behaviours that allow us to be prepared for any possible future. It combines collecting of historical examples of resilient social and cultural structures with age-old side-shows, anachronistic re-enactments and futurist scenarios. The public aspect of the case study includes prehearsals or future reenactments, drawing on improvisation, scenario planning, … Sat, 23 Jul 2011 16:46:18 +0200 The Libarynth: splinterfields - created http://libarynth.org/splinterfields workshops * electromagnetickal arts 2010 * mathematickal arts 2011 Sat, 23 Jul 2011 16:45:29 +0200 The Libarynth: pinched_knot - Links to mathematikal_arts_2011 changed to mathematickal_arts_2011 http://libarynth.org/pinched_knot [movie-pinchedknot.gif] also >> KnotPlot see also mathematickal_arts_2011 Sat, 23 Jul 2011 16:41:56 +0200 dave griffiths: Messages from plants and plant spirits http://www.pawfal.org/dave/blog/2011/07/messages-from-plants-and-plant-spirits/ <p>In <a href="http://www.germinationx.com">Germination X</a> plants can now send messages to the players that planted them - and these are stored individually for each player as well as globally so you can see what other people are up to. Plant spirits can also send you messages when they see something happening that interests them (such as a plant of their permaculture layer getting ill).</p> <p><a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2011/07/timeline.png"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2011/07/timeline.png" alt="" title="timeline" width="861" height="417" class="alignnone size-full wp-image-2120" /></a></p> <p>The messages are obviously more debug text than anything helpful at the moment - but they will be expanded.</p> <p>We've been talking about making a kind of transition from the players thinking of the plants as being their property to the reverse situation. Playing with these messages might give us a way to make this possible.</p> Fri, 22 Jul 2011 10:28:49 +0200 The Libarynth: epizoic_media http://libarynth.org/epizoic_media Epizoic Media For millennia humans have used oxen and horses to move our tools. In the digital age the group of animals carrying tools is rapidly expanding. Non-humans are fitted with wearable technology, in past decades it has predominantly been GPS, but what happens when they start carrying rich mobile media like we do? Fri, 22 Jul 2011 08:44:23 +0200 The Libarynth: category_biology http://libarynth.org/category_biology nodes * Meme and Variation * Evolutionary Robotics * Artificial Life * Epizoic Media * Genetic Data * Biological Modelling * Biodiversity * Biosynthesis * PCR (aka Polymerase Chain Reaction) * BioArt * Plant Biology * Synthetic Biology (and BioTechnology) * Quorum Sensing * category gardens * Operator_Hypothesis Fri, 22 Jul 2011 08:31:52 +0200 dave griffiths: Naked on Pluto Bots http://www.pawfal.org/dave/blog/2011/07/naked-on-pluto-bots/ <p><iframe src="http://player.vimeo.com/video/26612450" width="600" height="458" frameborder="0"></iframe></p> Tue, 19 Jul 2011 08:37:48 +0200 dave griffiths: Visualising Elastic Versailles http://www.pawfal.org/dave/blog/2011/07/visualising-elastic-versailles/ <p><a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2011/07/port2.png"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2011/07/port2-266x300.png" alt="" title="port2" width="266" height="300" class="alignright size-medium wp-image-2106" /></a></p> <p><a href="http://naked-on-pluto.net">Naked on Pluto</a> is a text adventure game, it's world is comprised of descriptions, populated by bits and pieces of text from your facebook profile while the space is largely left to your interpretation and imagination. There are some ways of visualising it though.</p> <p>We have been archiving versions of the game world every hour for the last year in a <a href="https://gitorious.org/naked-on-pluto/tertius">git repo</a>. In these files the only facebook profile information we have stored are names, which are considered public information in the agreement with facebook. We are interested in using this data to see how we built the game and potentially how people have been playing it (although one snapshot per hour isn't really enough for that).</p> <p>I started out experimenting with <a href="http://www.graphviz.org/">GraphViz</a> and <a href="http://gephi.org/">Gephi</a> but I ended up switching to fluxus and adapting the <a href="http://www.pawfal.org/dave/blog/2010/02/exquisite-code-2/">exquisite code visualiser</a> to read through thousands of dot files to make a dynamically changing graph. This animation shows the process from us building the world to the introduction of the first playtesters over the course of a few months:</p> <p><iframe src="http://player.vimeo.com/video/26468881" width="600" height="338" frameborder="0"></iframe></p> Fri, 15 Jul 2011 15:57:54 +0200 The Libarynth: plant_guilds http://libarynth.org/plant_guilds Plant Guilds A full permaculture guild consists of 7 layers (from Permaculture Guilds: A Primer) * canopy layer (only for larger gardens, not on roofs, balconies, etc.) * low tree layer * shrub layer * herbaceous layer * rhizosphere * soil surface (ground cover) * vertical layer (climbers and vines) Thu, 14 Jul 2011 14:50:17 +0200 The Libarynth: style_guidelines http://libarynth.org/style_guidelines Concerning the indiscriminate use of the ampersand The ampersand should be avoided in body copy. It disrupts the flow of the text and produces an unsightly type colour. Its use in this manner is pleasantly absent in any professionally written and designed publication or correspondence. Needless to say, indiscriminately mixing ”&” with “and” is an even worse offence. Thu, 14 Jul 2011 13:49:41 +0200 The Libarynth: electromagnetickal_arts_2010 - created http://libarynth.org/electromagnetickal_arts_2010 Splinterfields: Electromagnetickal Arts part of splinterfields * <http://x4.fo.am/electromagnetics> * <http://www.flickr.com/photos/foam/sets/72157625582022890/with/5254352478/> Wed, 13 Jul 2011 13:10:53 +0200 The Libarynth: speed_graphic - created http://libarynth.org/speed_graphic Graflex Speed Graphic “Produced by Graflex in Rochester, New York, the Speed Graphic is commonly called the most famous press camera. Although the first Speed Graphic cameras were produced in 1912, production of later versions continued until 1973” <http://en.wikipedia.org/wiki/Speed_Graphic> Tue, 12 Jul 2011 18:58:21 +0200 dave griffiths: Golden Medallions and in-game programming http://www.pawfal.org/dave/blog/2011/07/golden-medallions-and-in-game-programming/ <p>Once the low level code for a Naked on Pluto bot is written in Scheme, it's added by the game using secret commands which program the game inside itself, while it's running. This means the game can be changed while people are playing it - which makes it much easier to add new things without worrying about the disruption caused by restarting the server. We can also work on the game collaboratively, at the same time this way.</p> <p><a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2011/07/spybot.png"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2011/07/spybot.png" alt="" title="spybot" width="665" height="272" class="alignnone size-full wp-image-2099" /></a><br /> (Programming a spybot with it's behaviour)</p> <p>Eventually the plan is to be able to program the bots fully within the game client - this is still a long term goal, but there are of course some fairly complex security problems with this idea.</p> <p><a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2011/07/dress.png"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2011/07/dress.png" alt="" title="dress" width="899" height="240" class="alignnone size-full wp-image-2100" /></a><br /> (dressing a AudienceBot with another object)</p> <p>Not all players have the ability to use these secret commands right now, in order to access them a player has to be carrying a special object (also known as a "Golden Medallion"). This allows you access to all areas of the game, including an "administration room" and various other secret powers.</p> Mon, 11 Jul 2011 16:06:53 +0200